Life at the NAMM show

January 26th, 2008

anaheim.jpgThe National Association of Music Merchants holds an expo / trade show called the NAMM Show, that I helped cover for Create Digital Music. Apparently it’s the largest music products trade show in the entire United States. Judging from the traffic outside the convention center and the number of chain hotels in the area it makes sense. This funny poster we found posted outside the entrance is completely ironic–Anaheim is just someone with a Photoshop clone brush and a JPG of a strip mall.

That being said, NAMM itself was pretty cool. Here’s Peter Kirn and I’s overview: The NAMM Win and Fail lists.

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Gustavo Bravetti’s custom interactive music controllers

September 22nd, 2007

bravetti-handslights-img_0674.jpg

Check out this interview I did with Gustavo Bravetti, an artist who is really pushing the envelope in terms of what can be done with live laptop performance. Specifically, he wrote a custom driver for Ableton Live that allows you to “nudge” the tempo in a way similar to DJing with records, created controllers to affect playback with a glove or a light, and rigged up an electronic drum kit to play back synth lines realtime. The stuff he’s doing is truly amazing.

… Uraguay-based Gustavo Bravetti is a master of live laptop performance with alternative controllers. (See previous video of him from Colombia.) He talks to Liz (aka Quantazelle, a laptop virtuoso herself) about the scene on the other side of the Americas and how he’s able to fire up crowds with unusual performance techniques, via three-axis light control and the P5 interactive glove….

Interview: Gustavo Bravetti, Playing Music with Light and Interactive Gloves

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Daft Punk: Daft Plagiarists?

August 31st, 2007

Photo by Leo Prieto
On the heels of the announcement that Daft Punk’s Alive 2007 is scheduled to drop in November of this year comes a few interesting revelations regarding their production methods and raises some questions about the “ethics” of production.

Kanye West’s new single “Stronger” features a sample from “Harder, Better, Faster, Stronger,” slowed down and rearranged as suitable backing material, a fact that’s easily recognized by anyone who’s familar with DP’s work. But in a strange, meta-twist, it turns out that KW is sampling a sample, and even self-referentially referring to the sample-sampling in his own lyrics:

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Meeting in Meatspace: A recap of the Demo Swap at Sonotheque

August 1st, 2007

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Social networking, online sites, Facebook, LinkedIn, MySpace … sometimes it seems like all the connections are being done online. Naturally, the Web’s real power is when you can meet all those virtual personalities you’ve gotten to know offline. Far better than getting demo CDs in the mail or listening to someone’s tracks on MySpace: meeting them at a party over a drink and getting their music from them directly….Clearly this is a model to be replicated elsewhere.

Check it out: Meatspace Networking for Musician

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Creating a successful demo: Electronic musicians: Here’s how you don’t screw it up

July 14th, 2007

Promoting yourself with a demo can mean all kinds things, from selecting a couple of tracks to help connect with a collaborator to getting yourself a composing gig or record deal. Producer/musician Quantazelle herself has seen plenty of demo discs and has assembled some tips for how to make them work. If you’ve got ideas or questions of your own, be sure to sound off in comments. But the best idea of all may be getting people together for an in-person event to share music and visual reels. -Ed.

A demo is short for “demonstration,” and its purpose is to show others what you can do, musically. In the past, a band with major-label aspirations would scrape together a bit of cash for a few hours in a studio and crank out a few copies of their best songs on a tape or a record and then send it off to various A&R departments, hoping for a record deal and a contract with a fat advance. These days, technology has made the concept of a demo and its applications somewhat different, but we’ll always need to share what we’re capable of with others.

[Read More]

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Getting Booked: 10 Basic Tips for Getting Live Electronic Music Gigs

May 3rd, 2007

Here’s a set of guidelines I wrote to follow if you’re an electronic musician who’s wondering how to get booked to play live in clubs or other venues.

It’s geared towards people who are just starting out, but it’s a good read for people who have already been performing live as there are some interesting tips you might not have thought of (for instance, point #: get a mini-presskit together).

There is also a bit of contention on point #3, “Avoid dead air.” Some performers would rather have a break between songs, similar to a live band. However, it’s my recommendation that you aim for a cohesive set from the beginning. If you do choose later to pause between tracks and converse with the audience or something similar, you can just turn the sound down to do so.

Briefly:

  1. Get a mini-press kit together specifically for getting booked
  2. Let them know what you sound like live
  3. Make sure that you will avoid dead air
  4. Do some research on venues, and start small
  5. Find your contact person, and respond quickly
  6. Agree on details before the gig
  7. Invite everyone you know
  8. Bring some light
  9. Bring audio adapters
  10. Bring CDs

[Read more]

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Daevl.Plugs Transmogrification Suite

May 2nd, 2007

Peter Kirn and I wrote a review of Daevl.Plugs: awesome little VST audio plugins made in Max / MSP that create some really unusual effects.

My favorites are Hilbertspace, Triad, and Cubedriver.

How many times can you hear the same delays and filters and reverbs over and … over … again? The developers at DaevlMakr promise a more “organic” quality by employing unusual combinations of techniques and adding a little chance to the flow in their Daevl.Plugs suite.

They work in FL Studio but you’ll have to download the Pluggo runtime first if you don’t have Max / MSP.

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How to get publicity for your band / project: Start with a great name

March 3rd, 2007

Here’s an article I wrote for Createdigitalmusic.com to help other electronic musicians get publicity. The first part lists common pitfalls to avoid when choosing your project name and the second part lists ways to come up with a cool name. While it’s targeted toward electronic musicians it also applies to bands.

read more | digg story

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